<link rel="stylesheet" href="../../../css/skel.css" /> <link rel="stylesheet" href="../../../css/style.css" /> <link rel="stylesheet" href="../../../css/style-desktop.css" />

Escape Room Riddles

Everyone loves a good old escape room riddle. Riddle for our Escape Room Riddles.

See some escape room riddles that you want to check out around this time of the year:

  • Players must recognize a portrait of a famous person, whose name/age/etc. is a solution to a puzzle.
  • What has a head and a tail, but no body? A coin.
  • Leave a radio for players to find which needs to be tuned to a specific frequency, where another clue can be transmitted.
  • There was a green house. Inside the green house there was a white house. Inside the white house there was a red house. Inside the red house there were lots of babies. What is it? Watermelon.
  • What kind of tree can you carry in your hand? A palm.
  • Have players listen to the sound of animals in a certain order, then make them apply the knowledge in another puzzle.
  • You can drop me from the tallest building and I'll be fine, but if you drop me in water I die. What am I? Paper.
  • Make players listen to a melody then repeat it using a mini-piano. In turn, the keys on the mini-piano could be numbered, providing a numeric solution to another lock/puzzle once the correct melody is performed.
  • Leave a letter with a secret message for players using thermochromic ink (or milk). Players must then warm up the letter to reveal the secret writing.
  • Have a clue in the room that glows in the dark, forcing players to turn the lights off at some point. Or better yet, have the entire room’s theme be glow-in-the-dark!
  • Players must navigate a completely dark environment – no lights can be turned on in the room. If you’re feeling generous, flashlights or glow sticks can be provided.
  • Decorate the room with Christmas lights, some of which players must turn on/off to reveal a secret combination.
  • What has hands but can not clap? A clock.
  • Force the players to use math! Provide an algebraic formula for players to solve, where they must first find the necessary variables, and then calculate the answer. Cruel, we know.
  • What can travel around the world while staying in a corner? A stamp.
  • Construct a secret bookshelf that requires something to be pulled in order to open the hidden doorway.
  • Larry Laserman would love this one! Construct a laser maze so that if a player touches any of the beams he/she resets the puzzle and players have to start over again.
  • Brothers and sisters I have none but this man's father is my father's son. Who is the man? The answer is simple - the man is my son.
  • Who makes it, has no need of it. Who buys it, has no use for it. Who uses it can neither see nor feel it. What is it? A coffin.
  • I'm tall when I'm young and I'm short when I'm old. What am I? A candle.
  • Paul's height is six feet, he's an assistant at a butcher's shop, and wears size 9 shoes. What does he weigh? Meat.
  • What is greater than God, more evil than the devil, the poor have it, the rich need it, and if you eat it, you'll die? Nothing. Good riddles like this never get old.
  • Leave a jigsaw puzzle with one missing or extra piece in the room. Players must assemble the puzzle, find the missing/extra piece, and then determine its significance.
  • Leave an unfinished crossword puzzle for players to complete. Then, one or more of the missing words can be used as a key, or, as another clue.
  • This is a really sneaky one. Require the players to know the address of the escape room, either as a combination to a lock, or a part of another puzzle. They’ll never see it coming!
  • Have players come across an old public phone. Then hide coins across the room that they must find in order to activate it.
  • Leave a message or map for players to find that can only be read by using a mirror.
  • Before locking players in the room for 60 minutes, chain or tie two players together, restricting their movements until they find a key in the room to release themselves.
  • Have players listen to a specific, well-known song or band, where the name of the song/band is the key to another puzzle.
  • Actually push players to use their phones for a change. Leave a clue that forces them to research something on the Internet.
  • What kind of room has no doors or windows? A mushroom.
  • Players must substitute Morse signals with letters to solve a particular puzzle.
  • What gets wetter and wetter the more it dries? A towel.
  • What has an eye but can not see? A needle.