2-man advantage: See five on three.
2-on-1: See odd man rush
3-on-2: See odd man rush.
500: (also known as .500) 50% or even, usually referring to a team's overall record when their number of wins equals their number of regulation losses.
5-on-3: See five on three.
5-on-5: See full strength.
Apple: Another term for assist.
Assist: an assist is awarded to the player or players (maximum of two) who touched the puck prior to the goal, provided no defender plays or possesses the puck in between.
Attacking Zone: The zone where the opponent's goal is located
Attacking zone: The opposing team's end of the ice, as determined by the blue line.
Back Check: Checking an opponent while skating backwards towards one's own goal
Back Pass: A pass back to a teammate trailing the play.
Backchecking: Rushing back to the defensive zone in response to an opposing team's attack.
Backdoor: The unprotected side of the goal when the goaltender is protecting one side.
Backhander or Backhand shot: A shot that is taken from the backside of the blade.
Backstop: A goaltender.
Bar down: A shot that hits the crossbar and then proceeds down into the net for a goal.
Bender: A person who is bad at skating or hockey in general, thus resulting in the bending of ankles.
Bird cage: The cage on the helmet.
Biscuit in the basket: Scoring a goal.
Biscuit: The puck.
Blind Pass: A pass to a teammate who is blocked, or partially blocked, from the player's view
Blocker: The rectangular pad that a goaltender wears on the stick-holding hand. (See waffle pad.)
Blowing a tire: When a player that is skating falls down for no apparent reason.
Blue Line: The blue line dividing center ice (neutral zone) from the end zones
Blueliner: A defenseman.
Boarding: A minor penalty called when a player intentionally slams another player into the boards
Boarding: Checking a player from behind into the boards.
Boards: The wooden wall surrounding the rink that keeps the puck in play
Body Check: To hit an opponent with your body, to block him or take him out of the play
Body check: use of the body on an opponent. It is legal when the opponent has possession of the puck or was the last player to have touched it.
Body checking: Using the hip or body to knock an opponent against the boards or to the ice (also known as hip checking).
Boobirds: Obnoxious fans who boo the home team or a player when they are playing poorly, or they boo an ex-player who returns to the rink.
Bottle Rocket: The event in which a goal is scored and the goaltender's water bottle, which is placed on top of the net during play, is propelled into the air by the puck striking it from underneath. When this happens, the shot is almost always from a very steep angle, close to the net.
Breakaway: When a player is clear of the defense and can go towards goal unimpeded (also called a fast break)
Breakaway: When a player has possession of the puck and there are no defenders other than the goalie between him and the opposing goal.
Breezers: your mom.
Bucket: A helmet.
Bundled: A player being checked hard.
Butt Ending: A major penalty called when a player hits his opponent with the butt end of the shaft of his hockey stick
Butt-ending: to hit an opponent with the end of the stick farthest from the blade. It is illegal and results in a penalty.
Butterfly: A style of goaltending wherein the goalie tends to cover the lower half of the net with his or her leg pads.
Cage: Metal grid that attaches to the front of a helmet to protect the face.
Cannonading Drive: A very hard slap-shot taken from the point.
Catcher or Catch glove: The webbed glove that the goaltender wears on the hand opposite the stick. (Also known as the trapper.)
Center: The center or middle player on the forward line of a hockey team
Center Ice: The neutral area between the two blue lines
Center Line: The red stripe that extends across the ice, midway between the two goals
Centre (or center): A forward position whose primary zone of play is the middle of the ice.
Change on the fly: Substituting a player from the bench while the game clock is running.
Charging: A minor penalty called when a player takes more than two steps before checking an opponent
Checking: Using body contact to prevent an opposing player from gaining an advantageous position on the ice
Cherry picking: When a player stays near their opponent's defensive zone waiting for an outlet pass in order to receive a breakaway.
Chippy: Using, or characterized by, aggressive, rough play or commission of fouls (e.g., "a chippy player," "a chippy second period").
Clearing the puck: Getting the puck away from the area near your own goal; on a power play, sending the puck out of your own defensive zone
Coast to coast: A solo scoring chance originating in the player's own defensive zone.
Coincidental penalties: When both teams are assessed an equal amount of penalties at the same time, usually on the same play or incident.
Contract year: The last year of a multi-year contract.
Cookie jar: Top section of the net (e.g., "Put that biscuit right in the cookie jar!"). Also see "top shelf".
Crashing the net: Players head with full steam to the front of the net, into the goalie's space and/or straight into the goalie. Also known as crashing the crease.
Crease: A 4 foot by 8 foot area in front of each goal in which opposing players may not stand unless they have the puck
Crease: The blue ice in front of each net.
Crease: the area directly in front of the goaltender. It is four feet wide and eight feet long and marked off by red lines and is painted light blue. Offensive players who do not have possession of the puck may not enter.
Cross Checking: A minor penalty called when a player drives the shaft of his stick into an opponent while holding on to the stick with both hands
Cross-checking: The act of checking an opponent with the shaft of the stick held in both hands. This is illegal and earns a minor or major penalty depending on the severity of the infraction.
D to D: A pass from one defenseman to another defenseman, both on the same team.
Dangle: See Deke.
Dangler: A player who has exceptionally good stick handling abilities and can easily fool opposing players.
Defensemen: The two players who play in front of the goaltender and attempt to keep opposing players from getting close-in shots on the goal
Defensive zone: The defending team's zone as determined by the blue line.
Deke: A deceptive move or fake used to get around an opponent
Deke: When a player handles the puck or himself in such a manner to fool the opponent into moving out of position, allowing the player to get past. Originated from the word decoy.
Deke: to fake an opponent out of position.
Delay Of Game: A minor penalty called when a player deliberately delays the game, either by shooting the puck out of the rink in his defensive zone or by covering up the puck with his closed hand.?Also called when a player is found to be using an illegal stick.
Delay of game: Deliberately causing a stoppage of play; player is penalized with a minor penalty.
Delayed offside: If a player enters the attacking zone ahead of the puck but does not touch it, the play is offside but no whistle is blown immediately, thus creating a delayed offside. When all players from the offside team leave their offensive zone and go into the neutral zone the linesman cancels the offside infraction. Conversely, if the offending team touches the puck before leaving their offensive zone the whistle is blown for the offside infraction.
Delayed Penalty: A penalty that has not yet resulted in a stoppage of play because the team that will have the man advantage is in possession of the puck.?Play continues until the team being penalized touches the puck.?If a goal is scored before play stops, the penalty is waived off.
Delayed whistle: An official waits to blow his whistle, usually due to a delayed offside or delayed penalty call.
Dipsy Doodle: A fancy deke which fools the opponent, allowing the puck handler to sneak past 'in style'.
Dirty: Physical play in hockey, typically consisting of disallowed techniques such as elbowing, high-sticking, cross-checking, and/or fighting.
Dive: When a player embellishes contact made against him in order to entice the referee into calling a penalty against the opposition; however sometimes this ends up in a "unsportsmanlike conduct" penalty being called against the embellishing player.
Donkey Kong: When a goaltender is on his stomach and the shot is going over the goaltender's body, the goaltender bends both legs up to try to block the puck in mid air and from going into the net (usually used in the most desperate situations).
Drop Pass: A pass where the player carrying the puck at top speed towards an opponent's goal suddenly leaves it motionless for a trailing teammate to either shoot on goal or continue the attack
Drop pass: When a player passes the puck behind himself to a teammate.
Dropping the mitts: See fisticuffs.
Dummied: When a player is hit hard and lays on the ice without moving for at least 3 seconds.
Dump and chase: An offensive strategy used to get the puck over the opposing team's blue line and into the corners where players can race to get it, thereby moving the play into the attacking zone.
Elbowing: A minor penalty called when a player strikes an opponent with his elbow
Empty net goal: A goal scored when the opposing goalie is not on the ice.
Enforcer: A player quick to fight who defends his teammates against violent members of the other team.
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Extra attacker: A player who has been substituted for the team's goaltender on the ice.
Face Off: When the referee drops the puck between two opposing players to start or resume the game after a stoppage in play
Face wash: When a player rubs his hockey glove over the face of an opponent.
Faceoff: The method used to begin play at the beginning of a period or after a stoppage of play. The two teams line up in opposition to each other. One player from each team attempts to gain control of the puck after it is dropped by an official between their sticks onto a "face-off spot" on the ice .
Faceoff: the dropping of the puck between one player from each team to start or resume play.
Fan: When a player misses the puck when attempting to play or shoot it.
Fighting: A major penalty called when players drop their gloves and engage in a fist fight
Filthy: Something that is unreal or referring to an amazing play or style
Fisticuffs: A fight.
Five on five: See full strength.
Five on three: Five on three (also called two-man advantage) is when one team has had two players sent to the penalty box. This leaves the opponent with five skaters (i.e., not including the goaltender) to penalized team's three. The team with the advantage has a very good chance of scoring during this period of play.
Five-hole: The gap between a goaltender's legs.
Flip Pass: A pass to a teammate where the puck is lifted slightly off the ice
Flop: When the tongue of the skate is bent, 90 degrees or more, at the ankle, i.e. Sean Avery has the filthiest flop in the show.
Flow: The swift act of dangling on the rush, or a player's hair coming out of the back of their helmet, i.e. Jaromir Jagr's got some filthy flow.
Forecheck: to check an opponent in his end of the rink, preventing an offensive rush.
Forwards: The three players on the offensive line (center and two wings) who are expected to score most of a team’s goals
Freezing the puck: To pin the puck against the boards with either your skate, stick or body to cause a stoppage in play resulting in a face off.
Freezing the puck: The act of trapping the puck so it cannot be played.
Freezing the puck: to hold the puck against the boards with either the stick or skate to get a stoppage of play.
Full strength: Full strength (also called 5-on-5) refers to when both teams have five skaters and one goaltender on the ice.
Game Misconduct: A penalty resulting in the player being suspended for the remainder of the game
Game played: a player receives credit for playing in a game if: i) he steps on the ice during time played or; ii) serves any penalty.
Game-tying goal: the final goal in a tie game.
Game-winning goal: after the final score has been determined, the goal which leaves the winning club one goal ahead of its opponent is the game-winning goal (example: if team a beats team b 8-3, the player scoring the fourth goal for team a receives credit for the game-winning goal).
Garbage goal: A goal that takes little talent to score. Most such goals are scored from right in front of the net, often when the goaltender is out of position.
Gate: See penalty box.
Goal cage: Another name for the net or goal
Goal Line: The red stripe at each end of the rink extending from each of the side boards.
Goal line: The line that the puck must completely cross in order to be considered a goal.
Goal line: the red line which runs between the goal posts and extends in both directions to the side boards.
Goal mouth: the area just in front of the goal and crease lines.
Goal: A goal is scored when a puck completely crosses the goal line within the goal frame.
Goalkeeper: The player who guards the goal, also called the goalie or netminder
Goals-against average: multiply goals allowed (ga) by 60 and divide by minutes played (mins).
Goaltenders: a goaltender receives a win, tie or loss if he is on the ice when either the game-winning or game-tying goal is scored.
Gong Show: 1) A player that usually is above the average size and thinks he is the best player out on the ice, but really is awful (refer to bender). 2) A game that devolves into a series a fights and altercations, often with numerous players being thrown out of the game.
Goon: See Enforcer (usually refers to an enforcer that plays for the other team).
Gordie Howe hat trick: A Gordie Howe hat trick is when one player scores a goal, notches an assist and gets into a fight all in the same game (a natural Gordie Howe hat trick occurs when a player does all three in one period, however many playersWho?see this as ostentatious and it can be frowned upon in some hockey circles).
Greasy: As in a 'greasy goal' or a 'greasy win' that is not pretty, but gets the job done through hard work.
Gretzky's office: The area behind the net, made known by Wayne Gretzky for his ability to set up and score goals from there.
Grinder: Hockey grinder
Hand pass: The act of passing the puck using one's hand. This is legal inside a team's defensive zone, but illegal in the neutral zone and attacking zone, even if the pass originates from another zone.
Hash marks: The straight lines from the faceoff circles in front of both nets. Used to line up faceoffs.
Hat Trick: Three goals scored by a player in one game
Haymaker: A fighting fist swing coined from hockey fights, where you swing your fist in a wide arc starting behind you and coming wide around with a straight arm to catch the opponent from the side.
Head manning the puck: Passing to a teammate moving up the ice ahead of the player making the pass
High stick: The act of hitting a player in the head or shoulders with a stick. Also the act of hitting the puck in the air above the height of the top goal pipe (4').
High Sticking: A minor penalty called when a player carries his or her stick above their shoulder, or hits an opponent with it, whether unintentionally or intentionally
Hip Check: A legal check where a player sticks out his hip to check an opposing player
Hip checking: Using the hip to knock an opponent against the boards or to the ice.
Hockey bag: a duffel bag for hockey equipment.
Hoisting the puck: Lifting the puck off the ice by flipping it with the blade of the stick
Holding: A minor penalty called when a player uses his or her hands to hold an opponent or their stick
Home-ice advantage: The ability to make the last line change.
Hooking: A minor penalty called when a player uses the blade of his stick to grab or impede an opponent's progress from behind
Hooking: Using a stick to hold or slow down a player (illegal).
Hoser: In pre-Zamboni days, the losing team had to hose the ice down with water.
Howitzer: A very fast slap shot.
Icing: A non-penalty infraction called when a player shoots or passes the puck from his team's side of the center line across the opponent’s goal line without the puck being touched by a player from his team or the opponent’s
Icing: Icing occurs when a player shoots the puck across both the center red line and the opposing team's goal line without the puck going into the net or being able to be touched by an opposing player in their neutral or defensive zones. If an offensive player touches the puck first after it crosses both the red line and the goal line, icing is negated. When icing occurs, a linesman stops play. Play is resumed with a faceoff in the defending zone of the team that committed the infraction (with the team that committed the infraction being unable to make a line change during the stoppage).
Interference: A minor penalty called when a player checks an opponent who is not in possession of the puck
Jersey, Jersied, Jerseying: In a hockey fight, pulling the opponent jersey over their head so they are stuck inside the jersey while you continue to fight.
Jibbs: the teeth
Jill: See jock.
Jock: A jock (or for females, a jill) are simple devices used to protect the genitalia of an ice hockey player.
key gloves/sticks/helmets all about the ice.
Kick Shot: An illegal shot where the player kicks the blade of his stick as it carries the puck
Killing A Penalty: When a team survives a penalty without giving up a goal
Laser: A hard, accurate shot.
Laying on the lumber: See Slashing.
Left wing lock: The left wing lock is a defensive ice hockey strategy similar to the neutral zone trap. In the most basic form, once puck possession changes, the left wing moves back in line with the defensemen. Each defender (including the left winger) play a zone defense and are responsible for a third of the ice each. Since there are normally only two defensemen, this tactic helps to avoid odd man rushes.
Left wing: See Winger.
Light the lamp: Scoring a goal.
Line: The three forwards on the ice (center and two wings)
Line brawl: A series of fights involving most, or all, players on the ice at the same time.
Long change: In the second period, the goaltenders change ends, meaning that the players' bench is closer to the offensive zone rather than the defensive zone. The "long change" can be a factor when a tired line is stuck in the defensive zone and cannot come off due to the increased distance to the bench.
Long side: The side of the goal furthest from the shooter.
Major Penalty: A five minute penalty
Man advantage: When one team is penalized, and one of its players sent to the penalty box, the second team maintains a man advantage for the duration of the penalty (Major penalty) or until a goal is scored (Minor penalty). If two penalties are called on one team there will be a two man advantage. If more than two penalties are called on one team the man advantage is limited to two men.
Man on: A warning from teammates to a player that an opposing player (that he may be unaware of) is near him. Usually given in loose puck situations.
Match Penalty: A penalty resulting in a player's suspension for the remainder of the game
Matching Penalties: Penalties given to players from each team at the same time
Minor Penalty: A two minute penalty
Misconduct Penalty: A ten-minute penalty against a player, not the team (?unlike a minor penalty, the team does not play a man down or “shorthanded?
Murphy dump: The technique of clearing the puck out of the defensive zone by lifting it high above the oppositions heads, with it dropping before reaching the opposing goal line. (popularized by Larry Murphy while with the Pittsburgh Penguins.)
Natural hat-trick: A player scores three goals in a row without any player from either team scoring in between them, also when three goals are scored by one player in one period.
Neutral Zone: The area between the two blue lines in the center of the ice (also called center ice)
Neutral zone trap: A defensive strategy focused on preventing the opposing team from proceeding with the puck through the neutral zone (the area between both blue lines) and attempting to take the puck from the opposing team.
Odd Man Rush: When the number of offensive players heading into the attacking zone is greater than the number of defenders (such as a ? on 2?or ? on 1?
Odd man rush: When a team enters the attacking zone and outnumbers the opposing players in the zone.
Offensive zone: See Attack zone.
Offsides: A non-penalty infraction called when either (a) a player enters the attacking zone ahead of the puck, or (b) a player receives a pass over two lines, either the blue or red line (a “two line pass?.?In either case, the linesman whistles the play offside and stops play for a face-off outside of the guilty team's attacking zone.?It is the position of the player's skates that determines whether he is offside: only if both skates have completely crossed the line in question (red or blue) is that player judged to be in the zone.
One timer: The act of shooting the puck directly off a pass without playing the puck in any way.
Paddle: The wide portion above the blade of a goalie's stick.
Pass Out: A pass from a player behind the opponent's goal to a teammate in front of the goal
Penalty Box: The bench outside the playing area where penalized players go to serve their penalty time.?Colloquially referred to sometimes as the “sin bin.?/p>
Penalty box: The area where a player sits to serve the time of a given penalty, for an offense not severe enough to merit outright expulsion from the contest (sometimes called the sin bin or bin).
Penalty box: the area opposite the team benches where penalized players serve time.
Penalty Shot: A rare, but exciting play, in which a player is given a free shot at goal, with only the goalie defending.?Usually called when a player is hit or tripped from behind when she has a clear breakaway.
Penalty-killing percentage: subtract total number of power-play goals allowed from total number of shorthanded situations to get total number of power-plays killed. Divide the total number of power-plays killed by the total number of shorthanded situations.
Playmaker: A fast player who usually scores more assists than goals. A Playmaker has the speed and balance to make plays, and frequently relies on a sniper to finish them. (e.g. Joe Thornton)
Playoff beard: The superstitious practice of a hockey player not shaving off his facial hair during the playoffs, consequently growing a beard.
Plus-minus: A hockey statistic that can apply to a player or an offensive or defensive line indicating whether they were on the ice when the opposing team scored (a minus) or on the ice when their team scored (a plus).
Plus-minus: a player receives a "plus" if he is on the ice when his club scores an even-strength or shorthand goal. He receives a "minus" if he is on the ice for an even-strength or shorthand goal scored by the opposing club. The difference in these numbers is considered the player's plus-minus statistic.
Poke check: A legal check where a player pokes or jabs with her stick at the puck in possession of an opponent in order to dislodge it and take it away
Poke checking: Using the stick to poke the puck away from an opponent.
Pond hockey: A form of outdoor hockey similar to shinny. A fan might state that their team 'looks like they're playing pond hockey' if the players are not displaying the heart or concentration upon the game that their elite professional level demands.
Power forward: A power forward is a large, muscular offensive player (6'0" - 6'5", 210 to 240 pounds), with the mobility to track a puck to the corners of the rink, the physical toughness required to dig it out, and the puck-handling skills to get it back to anyone in front of the net.
Power play: When a team has a one or two man advantage due to penalties, giving them a good chance to score
Power play goal: a goal scored by a club while it has a manpower advantage due to an opponent's penalty. Following are some examples of what is and is not considered a power-play goal
Power play percentage: total number of power-play goals divided by total number of power-play opportunities.
Puck: The hard vulcanized rubber disc that players try to shoot past the goalie for a goal.
Puck shy: When a player flinches away from the puck
Pull the goalie: Removing the goalie from the ice in order to temporarily replace him with an extra skater (attacker). This usually occurs in the final minutes of the game when a team is behind by 1 or 2 goals and can be surprisingly effective for a last ditch effort.
Pulling the goalie: when one team replaces its goaltender with an extra skater. This can occur when a team trails, usually by one goal, in the final minutes of a game. It is a high-risk attempt to tie the game.
Quick whistle: A stoppage in play that occasionally occurs when an on-ice official view of the puck is obstructed while the puck is still moving or playable but the official stops the play with a whistle. The most common example of this is a goaltender appearing to have trapped the puck underneath his catcher, yet the puck is still freely moving and within legal striking distance of the opposing players. The official will whistle the play "dead" with the puck still visible to others. This often draws an unfavorable reaction from hometown crowds when the whistle negates a perceived scoring chance for the home team.
Ragging The Puck: When a player kills of penalty time against his time by circling back towards his own goal while in possession of the puck
Rearguard: A defenseman.
Rebound: A rebound occurs when the puck bounces off a goalie, a player, or the net (or occasionally, the back boards) after a shot on goal.
Red Light: The light behind each goal that a goal judge activates to signify a goal (in other words that the entire puck has crossed the goal line inside the goal posts).
Referee's crease: The semi-circular area at the red line along the scorer's bench into which a player may not follow a referee.
Right wing: See Winger.
Ringing the pipe: A hard shot that squarely hits the goal post or crossbar and makes a ringing sounds. Note; this is not scored as a shot on goal.
Rink: The playing surface of ice
Rink rat: A pond hockey or shinny player that always seems to be around to play in a pick-up game. Also, a father of a youth hockey player who always attends every game, even if it's not his own son's. Is often known well by both the players and parents.
Ripple the twine: Scoring a goal.
Rocked: Big hit.
Roofie: Shooting high on a goalie that always drops to his pads; shooting for the "roof" of the net.
Roughing: A minor penalty called for unnecessary rough play
Roughing: Penalty for aggressively interfering with another player (punch, unnecessary hits etc.)
Sauce: The amount of force put into a shot or pass (e.g., "I put a lot of sauce on that pass, didn't think you would get it!" or "Shoulda put more sauce on that one...). Reference is usually to hot sauce, or mustard, being that they both pack a punch.
Saucer pass: An airborne pass from one player to another. It is called a saucer pass because the puck resembles a flying saucer in mid air.
Saucer: A saucer pass.
Save: A blocked shot by the goalie, preventing what would otherwise be a goal
Save percentage: subtract goals allowed (ga) from shots against (sa) to determine saves. Then divide saves by shots-against.
Save: a shot blocked by the goaltender, which would have been a goal if not stopped.
Screened shot: A shot that the goaltender cannot see due to other players obscuring it.
Sentence case lower case UPPER CASE Capitalized Case
Shadow: When a player is assigned to 'shadow' or follow a player (usually of exceptional skill) to hamper their impact upon the game.
Shaft: The long part of the stick that is straight and is held by the player.
Shift: The period of time a particular forward or defensive line is on the ice
Shooting percentage: divide the number of goals scored by the number of shots taken.
Shorthanded Goal: A goal scored by a team while it is playing shorthanded due to a penalty
Shorthanded goal: a goal scored by a club while it is at a manpower disadvantage. The same cases apply for shorthand as for power-play goals, but in the opposite manner.
Shortside: The side of the goal closest to the shooter.
Shot on goal: A shot that will enter the goal if it is not stopped by the goaltender. A shot on goal must result in either a goal or a save (shots that hit the main pipes of the goal are not counted as shots).
Show: Term for the pros/NHL.
Shuffle the muffin: See deke.
Shutdown pair: Two forwards or defensemen working together, fundamentally to stop the opposing teams offense players.
Shutdown player: A player skilled at defensive play.
Shutdown: A defensive play that stops an offensive play.
Shutout: if two goaltenders combine for a shutout, neither receives credit for the shutout. Instead it is recorded as a club shutout.
Sieve: Refers to a goalie who allows a lot of goals.
Sin bin: The penalty box.;
Slap Shot: A hard shot in which player takes a big swing before hitting the puck with the blade of his stick
Slap shot: hitting the puck with the blade of the stick after taking a full backswing.
Slapshot: A slapshot is a hard shot, usually with a big wind up, wherein the player bends his stick on the ice and allows the energy stored in bending the stick to launch the puck forward.
Slashing: A minor penalty called when a player swings his stick at an opponent
Slashing: Striking an opponent's arms or lower body with the hockey stick. Usually a penalty is incurred.
Slew foot: Sweeping or kicking out a player's skate or tripping them from behind, causing them to fall backwards.
Slot: Slot is the area on the hockey rink directly in front of the goaltender between the face-off circles on each side.
Slot: a prime scoring area located between the faceoff circles and in front of the goal.
Slow whistle: When an official is slow to blow his whistle compared to when the whistle would be blown under similar circumstances.
Snap shot: A snap shot is a like an abbreviated slap shot. The purpose of the snap shot is to combine the main advantages of the wrist shot (shot accuracy and quick delivery) and the slap shot (puck speed). The stick should start at your hip when shooting.
Sniper: A player with a powerful, accurate shot skilled at finishing plays. Snipers frequently score more goals than assists. Snipers can be either forwards or defensemen.
Spearing: A major penalty called when a player jabs the blade of his stick at an opponent
Spin-o-rama: A phrase coined by sportscaster Danny Gallivan to describe a player completing several tight circles with the puck fully under control of his stick, eluding pursuing opponents who cannot keep up or intercept the player.
Split the D: When an offensive player confuses or out maneuvers two defensemen in order to get between them.
Splitting the defense: the player with the puck attempts to squeeze between the opponent's defensemen.
Stack the pads: A save wherein the goaltender drops to one side and makes the save with his leg pads.
Stands on his head: When the goaltender makes many spectacular saves, usually resulting in a win for his team.
Stay-at-home defenseman: A defenseman who plays very defensively. He doesn't skate with the puck toward the offensive zone very often but will look to pass first. Usually the last player to leave his defensive zone.
Stick checking: Using the stick to interfere with an opponent's stick.
Stick handling: to control the puck along the ice.
Stickhandling: The act of controlling the puck with one's stick, especially while maneuvering through opponents.
Stoned: A goalkeeper makes a great save and the shooter is "stoned".
Style: Refers to whether the player has a good setup of equipment. For example "Man you got some dirty style going on". ; Sweep checking: Using the stick in a sweeping motion to knock the puck away from an opponent or deter him from passing.
Sunburn: When the red goal indicator light lights up a lot behind a goalie, he gets sunburned.
Sweep check: A legal check where a player goes down on one knee and sweeps his stick along the ice in order to take the puck away from an attacking player
T-bar: The front, top bar on the frame of a hockey net, running perpendicular to the posts.
Tenths of a second: if a penalty or goal occurs in the last minute, the time is rounded off to the previous second (ex: if a penalty is called with 12.4 seconds left in a period, the time is indicated as 19:47 and not 19:48.).
The box: see Penalty box
The point: A player in the opponent's end zone at the junction of the blue line with the boards is said to be at the point.
The trap: Also called the "neutral zone trap", is a defensive-style hockey strategy in which a team loads up the neutral zone with players so that the opposing team has a difficult time crossing the blue line and gaining the zone. It is considered to be very boring to watch.
Tilly: A fight. See "Fisticuffs"
Toe drag: Dragging the puck along the ice with the end (toe) of the stick blade on the ice as opposed to pushing with the bottom edge.
Top ched: See "Top Shelf"
Top shelf: The top section of the net.
Top shelf: term used to describe when an offensive player shoots high in an attempt to beat the goaltender by putting the puck in the top part of the net. Or as sabres' announcer rick jeanneret says, " ... The top shelf, where momma hides the cookies."
Trapezoid: In the NHL, the trapezoidal area behind the goal line and net where the goaltender may touch the puck. A minor penalty (delay of game) is assessed if the goaltender plays the puck behind the goal line outside of the trapezoid.
Trapper: See Catch glove.
Tripping: A minor penalty called when a player pulls down an opponent with his stick or hand or by sticking out his leg.
Trolley tracks: Coined by Don Cherry, the trolley tracks are two 'lanes' in the neutral zone, located midway between the center face-off dot and the boards, spanning from blue-line to blue-line. They are named this due to the common occurrence of a forward receiving a pass from his defense-man during breakout, and then getting completely demolished by an opposing player, usually because they are still looking back at where the pass had originated. This pass is often referred to as a suicide pass. It can be blamed on either the defense-man for setting up such an obvious pass, or the player receiving the pass for not keeping their head up.
Twig: A player's stick.
Two-way forward: A forward who handles the defensive aspects of the game as well as the offensive aspects..
Undressing: The act of the puck carrier displaying exceptional skill in out-maneuvering the defender, usually in a 1 on 1 situation with the last defender. "He undresses the defenseman and walks in on goal!"
Video goal judge: An off-ice official who reviews a goal by video instant replay.
Waffle: The goalie's blocker. This term stemmed from the visual appearance of the blocker in the pre-modern ice hockey equipment era (also refer to waffle-boarding).
Waffle-boarding: A quick save with the goalie's blocker, usually a sideways-sweeping motion. Play-by-play announcer Mike Emrickoften uses the term in his broadcasts.
Wagon: A washed up, typically post 20's player. Past their prime but haven't hung up the skates yet.
Wheel: Typically referred to when there is time and space to skate with the puck, sometimes is said to tell someone to skate faster.
Wheeling: The act of trying to pursue girls outside the hockey rink.
Wheels: A player's skates.
Whole Sale: When every single player from a team changes on the fly (except the goalie). Also could be used with just one single offensive line changing.
Wing: A forward who lines up near the middle of the rink, and to either side of the center
Winger: A winger is a forward position of a player whose primary zone of play on the ice is along the outer playing area. A right winger is responsible for the right-hand side of the ice and a left winger is responsible for the left-hand side.
Wrap around: Scoring from behind the net.
Wraparound: when a player skates from one side to the other of the goal, from behind the goal, and tucks the puck into the other side of the goal before the goaltender recovers to be in position.
Wrist Shot: A quick, accurate shot made by snapping the wrists as the puck hits the blade of the stick
Wrist shot: A type of shot that involves using arm muscles (especially those in the wrist and forearm) to propel a puck forward from the open-faced, concave part of the blade of a hockey stick.
Yard sale: When a player gets knocked to the ice and loses a piece of his equipment; or when a team wins an important game and throws their hoc
Zamboni: The machine that is used to prepare a new “sheet?of ice before a game or between periods
Zebra: See referee.
Zone: One of three zones on the ice, the offensive zone, the neutral zone and the defensive zone.